CICADAMATA Achievements: All 32 & Unlock Rates

The percentages below are Steam's own global unlock rates, read from the public API, so they double as a completion funnel: 82.8% of players clear Sphere 1, 48.6% survive the water sphere, and 26.3% see the Sphere 6 finale. The game is a week old, so expect the long-tail numbers to keep moving.

Story & spheres — the completion funnel

One achievement per sphere plus the openers. Read top to bottom and you can see where runs stop: nearly everyone clears Sphere 1, about a quarter of players roll credits.

Achievement Unlocked by Steam description How to get it
+ I AM JOYEUSE 97.7% who will you be? Awarded at the very start — effectively "you launched the game".
+ DON'T BE AFRAID OF DYING 89% the first of many Die once. In this game, that is a tutorial step.
+ PRODIGY 82.8% complete SPHERE 1 + EMERGENCE Clear levels 1-1 to 1-3.
+ COLD_STORAGE 63.9% complete SPHERE 2 + ICEBOX Clear levels 2-1 to 2-3.
+ DROWNED 48.6% complete SPHERE 3 + DEEPDIVE Clear levels 3-1 to 3-3.
+ WINDBLOWN PARTICLES 39% complete SPHERE 4 + VERDANT Clear levels 4-1 to 4-3.
+ I KILLED HAUTECLERE 28.9% complete SPHERE 5 + DEAD ZONE Clear levels 5-1 to 5-3.
+ THIS FACE COSTS EXTRA 26.3% complete SPHERE 6 + ENCORE Clear levels 6-1 to 6-3.
+ LOVE YOU TOO 26% complete the CASCADE "loveless initiation" Story completion — unlock rate sits right at the Sphere 6 clear rate.
+ ZONED" 95.5% and that's the last we heard from her Early story beat; nearly universal.

Movement & skill checks

These are the mechanics exam: each one certifies a specific tech from the movement sandbox.

Achievement Unlocked by Steam description How to get it
+ LONG WAY DOWN 91.5% DISPATCH a THREAT by falling Land on an enemy from height.
+ WIPING ALL OUT 81.3% perform a WIPEOUT Clear a full enemy group in one sequence.
+ SWAN DIVE 58.7% STOMP into WATER Use the stomp over any water pool — Sphere 3 is full of them.
+ IT'S TRICKY 28.9% earn 50,000 points in a single ZONE TIME Chain kills inside one ZONE TIME window; dense arenas make it easier.
+ LET'S DANCE 28% shine bright Cryptic description (style-based); the game leaves it for you to find.
+ DESTROYER 25.1% recharge DASH 3 times in rapid succession Three dash refunds back-to-back — kills and pickups refresh dash.
+ THIS TIME, FOR SURE 22.9% EXFIL from a LEVEL 7 times Finish (exfil) any levels seven times total — comes naturally with replays.
+ TAP DANCE 20.7% recharge STOMP 3 times in rapid succession Same as DESTROYER but for stomp refunds.
+ JOYEUSELESS 6.1% EXFIL after only earning POINTS from CORES A pacifist-style clear: touch nothing but CORE pickups, then exfil.

Ranks, rush & completion

The long tail. Everything below 10% is where DMND clearance grinding, Sphere Rush and the collectible hunts live.

Achievement Unlocked by Steam description How to get it
+ SHIMMER 26.5% attain your first DMND clearance level Hit DMND rank on any level — see the DMND rank guide.
+ QUAD MACHINE 74.3% reach CICADA level 5 Account level from accumulated score.
+ COMING UP 9.5% reach CICADA level 25 Long-haul score grind.
+ WHITE RABBIT 0.3% reach CICADA level 50 The rarest visible grind in the game right now.
+ FOR MYSELF 6.2% complete SPHERE RUSH: NORMAL Sphere Rush is the all-levels gauntlet mode.
+ FOR AUGUST 1.9% but they wouldn't care anyway Steam's internal id ties it to a Sphere Rush clear above NORMAL (CICADADEATH).
+ FOR AEGIS 1.7% and all CICADAS who follow Internal id ties it to the ESPER Sphere Rush tier.
+ FOR THE FANS 1.5% no autographs, please Internal id ties it to the STARSHOT Sphere Rush tier.
+ ST. SANVEI 4.8% listen to all SPHERE MURMURS Collectible hunt — see terminals & murmurs guide.
+ EAT THE PATH 4.3% view every TERMINAL Collectible hunt — every data terminal across all levels.
+ EVERY 17 YEARS 2.6% attain DMND clearance on every SPHERE DMND rank across all six spheres.
+ ULTIMATA" 0.1% dispatch 33333 THREATS Lifetime kill counter — a marathon stat.
+ TEAR FLESH FROM BONE 0.1% unlock all achievements for CICADAMATA" The 100% capstone.

Unlock rates read:

Names, descriptions and global unlock percentages read from the public Steam API (GetGlobalAchievementPercentagesForApp) on August 27, 2026. Rates shift daily on a week-old game — treat them as a snapshot.

Reading the funnel

Two gaps stand out. The first is between clearing the campaign (~26%) and earning a single DMND clearance (+ SHIMMER, 26.5%) — rank play is where the game actually starts, and the scoring rules behind it are covered in the DMND rank guide. The second is the Sphere Rush wall: 6.2% clear NORMAL, and the three tiers above it (FOR AUGUST / FOR AEGIS / FOR THE FANS) all sit under 2%.

The two collectible achievements — + EAT THE PATH (every terminal, 4.3%) and + ST. SANVEI (every sphere murmur, 4.8%) — are tracked in the terminals & murmurs guide.